//erase() function logic for Single Linked List
template<class T>
void sll<T>::erase()
{
node<T> *p;
while(!isempty())
{
p=first;
first=first->link;
delete p;
}
}
/*this program deletes all the nodes in the Linked List, after executing this program Linked List becomes empty */
#include<iostream.h>
#include<conio.h>
#include<stdio.h>
template<class T>
class sll;
template<class T>
class node
{
private:
T data;
node<T>* link;
friend class sll<T>;
};
template <class T>
class sll
{
private:
node<T> * first;
public:
//Mem.Fun declarations
sll();
~sll();
int isempty();
void display();
void append(node<T> *k);
void create();
void erase();
};
//Member Functions defination
template<class T>
sll<T>::sll()
{
first=NULL;//first points to no where,it is an empty node
}
template<class T>
int sll<T>::isempty()
{
return(first==NULL);//return true when linked list is empty and false otherwise
}
template<class T>
void sll<T>::display()
{
node<T>* p;//p is pointer to a node
if(isempty())
cout<<"Linked List is empty\n";
else
{
cout<<"Linked list is as follows\n";
p=first;
while(p!=NULL)
{
cout<<p->data<<"\t"<<p->link<<"\n";
p=p->link;
}
}//end of else
}//end of display()
template<class T>
void sll<T>::append(node<T> *k)
{
node<T> *last;
k->link=NULL;
if(isempty())
first=k;
else
{
last=first;
while(last->link!=NULL)//keep moving last pointer until last node is reached
{
last=last->link;
}
last->link=k;//attach last node and new node k
}
}
template <class T>
void sll<T>::create()
{
T x;
node<T> *k;
first=NULL;
cout<<"enter values terminated by -1 or !\n";
cin>>x;
while(x!=-1&&x!='!')
{
k=new node<T>;
k->data=x;
append(k);
cin>>x;
}
}//end of create()
//c.c
template<class T>
sll<T>::sll(sll<T> &a)
{
node<T> *p,*k;
first=NULL;
p=a.first;
while(p!=NULL)
{
k=new node<T>;
k->data=p->data;
append(k);
p=p->link;
}
}
//erase function defination
template<class T>
void sll<T>::erase()
{
node<T> *p;
while(!isempty())
{
p=first;
first=first->link;
delete p;
}
}
//defining the destructor of sll
template<class T>
sll<T>::~sll()
{
erase();
}
void main()
{
sll<int> a;//creating object a, d.c is called
a.create();
cout<<"before erase function\n";
a.display();
a.erase(); //calling erase() function
cout<<"after erase function\n";
a.display();
getch();
}
template<class T>
void sll<T>::erase()
{
node<T> *p;
while(!isempty())
{
p=first;
first=first->link;
delete p;
}
}
/*this program deletes all the nodes in the Linked List, after executing this program Linked List becomes empty */
#include<iostream.h>
#include<conio.h>
#include<stdio.h>
template<class T>
class sll;
template<class T>
class node
{
private:
T data;
node<T>* link;
friend class sll<T>;
};
template <class T>
class sll
{
private:
node<T> * first;
public:
//Mem.Fun declarations
sll();
~sll();
int isempty();
void display();
void append(node<T> *k);
void create();
void erase();
};
//Member Functions defination
template<class T>
sll<T>::sll()
{
first=NULL;//first points to no where,it is an empty node
}
template<class T>
int sll<T>::isempty()
{
return(first==NULL);//return true when linked list is empty and false otherwise
}
template<class T>
void sll<T>::display()
{
node<T>* p;//p is pointer to a node
if(isempty())
cout<<"Linked List is empty\n";
else
{
cout<<"Linked list is as follows\n";
p=first;
while(p!=NULL)
{
cout<<p->data<<"\t"<<p->link<<"\n";
p=p->link;
}
}//end of else
}//end of display()
template<class T>
void sll<T>::append(node<T> *k)
{
node<T> *last;
k->link=NULL;
if(isempty())
first=k;
else
{
last=first;
while(last->link!=NULL)//keep moving last pointer until last node is reached
{
last=last->link;
}
last->link=k;//attach last node and new node k
}
}
template <class T>
void sll<T>::create()
{
T x;
node<T> *k;
first=NULL;
cout<<"enter values terminated by -1 or !\n";
cin>>x;
while(x!=-1&&x!='!')
{
k=new node<T>;
k->data=x;
append(k);
cin>>x;
}
}//end of create()
//c.c
template<class T>
sll<T>::sll(sll<T> &a)
{
node<T> *p,*k;
first=NULL;
p=a.first;
while(p!=NULL)
{
k=new node<T>;
k->data=p->data;
append(k);
p=p->link;
}
}
//erase function defination
template<class T>
void sll<T>::erase()
{
node<T> *p;
while(!isempty())
{
p=first;
first=first->link;
delete p;
}
}
//defining the destructor of sll
template<class T>
sll<T>::~sll()
{
erase();
}
void main()
{
sll<int> a;//creating object a, d.c is called
a.create();
cout<<"before erase function\n";
a.display();
a.erase(); //calling erase() function
cout<<"after erase function\n";
a.display();
getch();
}
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